![]() The best example of this was the freezer puzzle, where the player traps Jeff but then has to let him out in order to get back into the freezer to turn the power back on: playtesters were heard cursing at the developers or wailing in frustration at the realization they had to release him. However, the team soon realized the sheer discomfort of being near Jeff was effective enough and so the focus was shifted to making the player do things they really did not want to do but knew they had to in order to progress through the level. Early tests included more interactions with Jeff, such as hanging objects on him or pulling a keycard out of his pocket. Jeff was designed to contrast with the art style in the rest of Half-Life: Alyx in order to signal to the player they would have to think differently for this level. However, the intermittent firefights while dealing with Jeff affected the tension of the level, so the action elements were shed to make Chapter 7 purely a survival horror section, and Jeff was re-imagined to take inspiration from the series' Xen elements. At one point the team settled on making Jeff a giant blind Combine robot, as previous versions of Chapter 7 included a strong Combine presence. The level's elevator sequence was part of the earliest tests to see how a player would respond to being in a confined space with the monster, to which playtesters responded so well that the moment stuck. Jeff began as a Standard Zombie model and the level was built around it as an imposing entity in the player's personal space. ![]() The idea behind Jeff was to create a blind, unkillable enemy that a player would have to get creative to avoid in virtual reality. Jeff's main advantage can also be used against him as he could be directed away.Ĭhapter 7: Jeff was in development for three out of Half-Life: Alyx's nearly four years of development. It is imperative to cover your mouth or wear a respirator mask and remove other noise-generating sources so Jeff cannot respond.Jeff is blind, so staying close without contact will not provoke him.Jeff also possesses a great amount of strength, being able to bend metal doors, and is completely invincible, only vulnerable to scripted circumstances.ĭue to his status as the corpse of a Combine Hazmat Worker, he is able to pass Combine force fields. He is agitated by loud noises and will immediately move to the source. He can only be killed by being lured into a trash compactor at the end of Chapter 7.Īs described by Larry, Jeff is completely blind and can't see, relying on his excellent hearing for orientation. Jeff does not take damage from any weapons. These clouds can cause Alyx to cough which will alert Jeff to her presence, unless a gas mask is equipped or if the player covers their mouth. Jeff can spew out cloud of spores from his body. He attacks by vomiting a dark, toxic substance. Jeff also appears to be hostile to other Xen species, as he can be seen killing Headcrabs throughout chapter 7. ![]() Jeff is extremely hostile, as he will immediately try and kill the player as soon they reveal themselves within his range. Jeff's body is also greatly swollen and disfigured: numerous lumps and spikes can be found around his body, and his right arm is much bulkier than the left. The human portion of its head is split open and with it has two mouths, two protrusions that give the appearance of a Venus Flytrap (similar to those of the "Snappers," small blue Xen flora/fungus-like growths that are found in the same area) and a smaller mouth with what seems to be rows of sharp teeth. ![]() Jeff is a humanoid zombie-like creature that appears to be the corpse of a Combine Hazmat Worker infected by an unknown parasitic fungus-like species from Xen. ![]()
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